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REPLAY Command Overview

Purpose

The REPLAY command enables clients to request historical events from a specific point in time or sequence. This capability is essential for data recovery, reprocessing, and ensuring consistency across distributed systems after downtime or failures.

Key Capabilities

Historical Event Access

The REPLAY command provides access to previously published events stored in the system's durable storage, allowing clients to retrieve and process historical data.

Position-Based Replay

Clients can specify an exact position (timestamp, sequence number, or event ID) from which to begin replaying events, ensuring precise control over the replay process.

Gap Detection and Recovery

When a client detects gaps in its event stream due to disconnections or processing failures, it can use REPLAY to retrieve the missing events and maintain data consistency.

System Reconstruction

New services or reinstalled instances can use REPLAY to rebuild their state from historical events, implementing event sourcing patterns for robust state management.

Technical Implementation

The REPLAY command works by:

  1. Authenticating the client using their client ID

  2. Verifying that the client has permission to access the requested event types

  3. Retrieving events from durable storage based on the specified position parameters

  4. Delivering the events to the client in the original publication order

  5. Optionally updating the client's position tracking after successful replay

This implementation ensures that clients can reliably access historical events while maintaining proper access controls and event ordering.

Integration Points

The REPLAY command integrates with:

  • Authentication System: Verifies client identity and permissions

  • Event Storage: Retrieves historical events based on position parameters

  • Position Tracking System: Optionally updates client position after replay

  • Rate Limiting System: Controls replay speed to prevent system overload

Use Cases

  • Recovering from service outages or network partitions

  • Rebuilding service state after deployment or failure

  • Implementing event sourcing patterns for state management

  • Analyzing historical data for debugging or auditing

  • Synchronizing new service instances with existing system state

  • Reprocessing events after fixing bugs or adding new features

  • SUB: Subscribes to new events after replay completes

  • PUB: Publishes events that may later be replayed

  • DEFER: May be used during replay to manage processing load

Last modified: 07 October 2025